This tutorial shows a way to make a button keep something on for a longer period of time - Very useful for things like bridges where the buttons short on period just doesn't cut it. Thanks to LooperNor for recently helping me out with redstone a bit.
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Please leave feedback and share! After so many people gave good feedback on our Stary Sobor bandit commentary, we felt quite a bit of pressure to keep the standard up. Then this happened. Thanks to everyone who supported the first video, and we hope that you enjoy the latest installment.
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Quite a lot happened in this little adventure with me, Samuel and Matt. We looted a heli crash, drove an SUV around, got fired at by a guy with a machine gun and met our inevitable end to the hand of a hacker induced carpet bomb. Although it would have been nice for the adventure to end in a more legitimate fashion, it was still exciting and overall fun. The standalone will definitely be warmly welcomed given the amount I am dying from glitches and hackers at the moment.
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Me (Jallen) and my friends, Alan, Ben, Chris, and Samuel found a double heli crash outside stary sobor. We looted some stuff, shot some people, and raged at the game bugging out and people logging out when we shot them. All in all an intense and hilarious game session.
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Sculptris is a FREE sculpt based modeller which is currently in alpha testing. It is extremely easy to get used to and brilliant for making organic based models. http://www.sculptris.com/ In this video I reduce a model made in sculptris from 92348 triangles to 3690 triangles with very little effect on the quality. This is a vital step in preparing media for use in realtime rendering applications such as games. This tutorial uses blender to achieve the mesh simplification: http://www.blender.org/ Sculptris can export to .obj and import from .obj, making it extremely compatible with other modelling, animation and UV mapping software. This video was encoded with the excellent and free XVid codec.
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Some more Chivalry gameplay. I do some ridiculous zweihander jumps and we play as puny archers.
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In this uncut footage we battle for a bus we found by the road of the side attended to by several enemy players. To win the prize of the glorious bus we need to outsmart our opponents and use tactics to take them by surprise. Do we succeed? Watch and see!
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Fairly simple. It uses a cobblestone generator, no duplication bugs. It would work for a wall, ceiling or floor too (and infact you could use one of these for all 4 walls just by pushing stuff around with pistons) The texture pack is DokuCraft.
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With a mouse, you can spin around 360 degrees in 1/4 of a second, then aim with pixel level accuracy. With a gamepad, you are forced to compromise between rotation speed and precision. I went in and played 5 minutes of quake live instagib and got about 30 seconds of clips out. This isn't some pro compilation, this is just what I did for my first attempt in 5 minutes, and this is something you would expect of somebody playing quake. Simply put, if you push the thumbstick to the edge, you are at max turning speed. What is the maximum turning speed of a mouse? As fast as you can move it across the pad.
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Me and my friends have been playing this game a lot. If you stab with a spear or halberd you can move your mouse to the side and kind of swing with it. It gets past a lot of blocks and people don't expect it to hit them (if you stab to their side, they think you've missed - nope) If you master this, getting to the top of the scoreboard is an easy task.
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Stocking: 1 Angelfish 4 Tiger barbs (2 of which are green) 2 Corydoras 4 Glass bloodfin tetra 10 Kuhli loach (5 banded, 5 brown) 1 Bristlenose pleco (female) 6 Cardinal tetras 1 Singapore wood shrimp Plants: Vallisneria spiralis Cryptocoryne nevelli Cryptocoryne becketti Cryptocoryne diversen Echinodorus amazonicus Microsorum pteropus Anubias -something- Vesicularia dubyana Cabomba aquatica Elodea canadensis Plus some other stem plants I'm not entirely sure on yet. Tank dimensions: L80xW30xH40cm. Tank Volume: 25 gallons / 95 litres. Lights: 1x60cm T8 sunlight tube - 0.8 wpg. 10-12 hours a day. CO2: None. Airation: 8" air stone on for 4 hours after lights off. Substrate: Play sand. Fertilisers: PlantaMin. If you want to try tropical fish keeping I recommend... 1. Use play sand, not gravel. Stays cleaner, looks natural, looks awesome. 2. Get a rectangular tank like this - Fish can hide in cube tanks and corner tanks! 3. Google every species of fish or plant before you buy it. Otherwise you could end up getting some pleasant little fish which grows to a 2ft terror.
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Me (Jallen) and Matt were trying out Lingor Island, when he found this hangar with tents and a truck in it. Not equipped with the parts required to fix the truck, we decided to destroy their belongings with the two grenades we found in the tent. This is what DayZ is all about.
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In this video I shoot someone on the Elektro north firestation from the hospital roof. I really like the enfield in this game. Although it doesn't have a scope or zeroing, you can get off some beast shots if you adjust for bullet drop properly.
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I pretty much just use this game as a flight sim. The helicopter mechanics are awesome. Recorded this in about 10 minutes.
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This is my final year project that I developed while at the University of Portsmouth.
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We were reminiscing over the good old days of HL2DM puzzle maps when we thought we'd download one and give it a try. It was as fun as we remembered. The map we played was this - http://halflife2.filefront.com/file/HalfLife_2_DM_Puzzle_Eighteen;109019
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Download: http://jallenbah.co.uk/pong.php Probably about 20-25 hours total work. Written in C++ Uses SFML and the Bitstream Vera Sans Mono font. The irritating looping music was thrown togther by me in LMMS just to add a little audio stimulus to the show. This has been uploaded again because the first one had shocking quality. So now I remade it in HD.
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This video explains everything you need to design and make your own mob trap. Please comment, rate, subscribe and tell your friends about the video if you liked this! Here's the map: http://www.mediafire.com/?0tf3fah6tei69p4 And you might want to check out my mob trap video: http://www.youtube.com/watch?v=j_mMBdJEqkM The texture pack is GeruDoku: http://www.minecraftforum.net/viewtopic.php?&t=77619
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The good thing about it is that it feels like it has character. 1.9/1.8 seeds feel so boring in general, the huge mountains everywhere are not cool. In 1.7 finding huge mountains was amazing, now they are common and ridiculously large. Seed: "glaciers" (without the quotes) Location: X: -590 Z: 845 The texture pack is from the DokuCraft continuation project customiser. This seed still works in 1.2.5 with some minor changes to the surrounding trees.
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I did almost all of it in MC Edit. Only took a few hours. I think the trap looks awesome from the outside with the huge array of redstone torches, it looks like some kind of expensive heat sink with LED's on it or something. 101m4n deserves all the credit for his piston spawning thing. I simply adapted it to be used in an array by using a repeater rather than a redstone wire. I especially like it because it's only a 1 wide platform so you get no spiders! Here's his 86,000 items / hour trap- http://www.youtube.com/watch?v=o8RRP2MMZ10 Here's his explanation of his trap - http://www.youtube.com/watch?v=Nc5uJmbZvOk I hope you enjoyed this or find it interesting, please leave feedback and subscribe if you like it :)
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Me and my friends try out the spinning overhead technique. Hilarity ensues.
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This took about 7 hours to make in total and I did it over 2 days. I did all of the programming and artwork of this game, I used C++ and SFML. There are only 2 objectives - - Avoid the Snow! - Collect the Presents! Every time you get hit by snow, you lose a heart. Every time you collect a present, you get 5000 points and a heart replenished. Score increases gradually over time. You move with the arrow keys. You toggle Music with M and Sound with N. I won the following competition with this game - http://www.facepunch.com/threads/1044720-It-s-a-Coders-Holiday-Games-Programming-Competition-Judges
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This has to be one of our most funny videos. Kicking Chris out of the plane was hysterical.
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As a great gamer once said... Practice, practice, practice. I found this course so hard when I started playing Quake Live in August 2009. Now I find it so easy, just from playing the game alot. I can also do the whole course backwards, including Bridge to Rail. It's not much compared to so many people who've been playing Quake 3 since '99, but I like how you can see progress in skill in this game. http://jallenbah.co.uk
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No assists, full manual H shifter w/ clutch (G27) I FINALLY GOT A WORLD #1!
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This was crazy and was so much fun. Killed several players, almost became the victim of someone server hopping behind us, and someone ALT+F4'd after trying to shoot at me.
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This was one of the most intense gameplay experiences of all time for me. Incredible. And I guess you could say his stilton was too melted for our cheese on toast.
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My PB is about a second faster and is 31 in the world (out of about 15,000). No assists.
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We are bandits to the bone, but this did make us feel a little guilty. I think it was the impossible odds he faced and his complete lack of hostility. Oh well!
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I was scoping out targets at Stary Sobor for my sniper-equipped friends with the thermal sights of the L85. It's me playing (Jallen), also talking are Samuel (the one who got the kill), Matt, Alan, and Chris.
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Monsters spawn in the dark surrounding areas and wander into the main water streams or the channels, they are then locked in. They get carried to the drowning pit and they die and their items flow to me. Spiders don't fall in the pit but are killed by the cactuses. Their items then fall down and also fall to me. This underground cave was dug using diamond picks, iron picks and TNT. It's about 150x150. The main water streams stop 25 blocks out from where you stand, giving you max efficiency for spawns and locking them in. 100% Legit. I based this on a trap by Colbycheeze
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