and one more thing - why the heck would I slow down to "manage my advantage" on a 3 lap race? in case you actually made a mistake on this anyway your opponent might be so close to you that your previously big advantage won't help you to stay in front... you are right about the tyre wear tho but still, if your advantage isn't higher than let's say half a lap or at least 1 sector then there is no use of slowing down - it's just too risky and I would rather call it wasting your advantage in this case
using opponent's taillights as a braking point reference is the worst possible idea ever... what if your opponent made a mistake? you'll do exactly the same... NEVER try to copy your opponent's moves, you'll never be faster than them if you do so
Argh I’m so on the verge of pro (accordingly this) I just need to learn how to manage my pace and energy, I’m good over a single lap but over an extended period of time... but without a doubt I’m getting there!!!
that prehistorik character touch in the end, and morpheus popping up, not to mention similarities in the driving techniques, everything in this vid is so to my taste. this guy probably around my age, clearly man of culture!
keep it up.
Gran Turismo fan here
I feel in terms of controlling he car im an Amateur but with techniques I'm a Beginner/Amateur (in track based & on a wheel) because I've only really played NFS Shift (as a track based game & with controller) and that game has weird soapy physics... its good for it to be realistic but when every corner you take you have to counter steer or go half of what you could it gets annoying
Maybe when I get my wheel I can start practicing
JUST discovered your channel; still too green for online racing, your university here is a fortunate stumble-upon :)
Thank you for the points of reference for braking, tail lights, etc. segment! In Gran Turismo 4 I recall they'd done a great job explaining those red/white curbs and what they're for, but between severity of ADHD and the effects of too many decades behind me, this is exactly what I need to restore some clarity :)
Looking at the speed-o-meter in tight turns can help with understanding it's tough to "scale" perception of actual speed when the most important factor is missing: gravity. I say my vacuum cleaner really sucks, but so does our planet, but not quite to the degree we need it to all the time :) I'm also often surprised at the "light" performance of brakes in so many cars. I have tended toward a lot of tapping brakes, rather than pedal-to-the-metal panic..... that never works well. I presume that's mostly due to high heat on the pads?
Another concept fits this scaling of forces, as abstract as it may appear. From stereos to P.A. and guitar amps, there's a specification people mistake for its actual value...... an extremely high-wattage (1200 watt) amplifier can of course deliver high levels of volume (sound pressure level, not decibels; dB is a measurement of difference in magnitude from lowest perceivable level of sound, not "how loud"), but it's the quality at LOW volume that really matters. In racing, I'm going to guess, the engine is the amplifier (wattage in horsepower). The tires are the speakers. What's between engine and tires is like the gauge of speaker wire (fatter wire=lower resistance), room characteristics, etc. It's not only the "potential" stored in the engine, but also the capacity of the drive shaft and tires to translate that to speed.
Liked and subscribed...... much appreciation!
Good tip I find is when you start a new racing game and are getting use to it only have the breaking lines on and not the full racing line you will pick up the track much faster and actualy be able to remove the breaking lines much faster I find.
I got told by some one that actually races cars as a hobby that some of the racing lines in Project Cars are not the same as real life at all he did tell me that they fixed some in the 2nd game, he claimed project cars allows you to take dangerous lines that in real life in a race might create huge problems, but forgetting all that this video has been a very good watch :)
fuck the references around, I brake when i feel is too fast. fuck the lines, i turn where i know is better with less loss, get in with my side if needed.
that is why i got the record, i don't give a fuck to the bullshit rules, just rape the car, burn when enter, burn when end. like nelson piquet.
If you like change vehicules a lot (GT3, formula 1, LMP, Road A, Road B, DTM, etc), the reference for braking completely change because your catergory has not the same brakes power. The racing line auto-adapt this, so its can be very helpful even if it sometimes lacks precision. (in Project Cars, braking little too soon for me ; but in Assetto Corsa it's pretty nice) I play a lot since rFactor (1), GTR 2, GT Legends, and i play with racing line because its my reference.
On race track corner approaches WATCH the yard/meter signs, best be braking between 200 and 100 markers or earlier
...depending on how experienced you are, you can then push the envelope to find the minimum braking distance
Hey, dude. I'm trying to get into track racing games after playing 3 years with DiRT 3 and 1 year with F1 2010. I don't have a ton of experience. I'm looking for a cheap game with a big multiplayer community and (preferably) an also cheap steering wheel set (pedals + wheel with auto gearbox like shifting handles) Could you help me out? Thanks in advance
PS.: Great video
The real tutorial for beginners and youngsters of online racing is:
You make mistakes, that’s normal. But don’t be nervous as your performance will decrease. Try your very best and don’t care what the audience thinks about you.
That’s extremely normal that you lose races at the beginning. Watch how did you perform in the replay. You will be a pro afterwards
Wow. I never play racing game that so complex like this. But i love your video. I learned a lot.
On PS2 era, the only thing i do when play racing games with my friend is always trying to make him crash to the wall or hit him from behind so i can start from 0km/h together :b
When i drive with opponents and i need to brake so im braking bit later to overtake opponents and improve my time. It always works and no mistakes. I don't use virtual driving line. I use normal driving line as other ai racers. I brake when I need to. I don't use any buildings or some other stuff on the road. It is simple. I have played racing games for 13 years. Im nearly 16 though